Post by sepiasongs on Feb 23, 2006 14:42:54 GMT -5
hello everyone.
i recently downloaded the latest version of mame and to my shock and horror newer and 3d stuff like tekken 3, ehrgeiz work. but, at a price, the music is terrible and the the games run sooo slowly or crash after one fight in the case of tekken 3. anyway i've played with the frameskip (which speeds them up to 25 fps) and closed down all other apps, but i still can;t get them to run any faster. does anyone know a way of doing this?
btw. my computer is a dell dimension 8300 with an intel pentium 4 2.6ghz, 512mb of ram, and an 128mb NVIDIA GeForce FX 5200 graphics card.
i'd hate to think that its a hardware problem since the system 12's specs seem quite ancient in comparison:
although i could be wrong. anyway, any help would be greatly appreciated. thanks!
i recently downloaded the latest version of mame and to my shock and horror newer and 3d stuff like tekken 3, ehrgeiz work. but, at a price, the music is terrible and the the games run sooo slowly or crash after one fight in the case of tekken 3. anyway i've played with the frameskip (which speeds them up to 25 fps) and closed down all other apps, but i still can;t get them to run any faster. does anyone know a way of doing this?
btw. my computer is a dell dimension 8300 with an intel pentium 4 2.6ghz, 512mb of ram, and an 128mb NVIDIA GeForce FX 5200 graphics card.
i'd hate to think that its a hardware problem since the system 12's specs seem quite ancient in comparison:
Main CPU : R3000A 32 bit RISC processor, Clock- 48MHz, Operating performance - 30 MIPS, Instruction Cache - 4 KB
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Notes : All roms are surface mounted Intel flash roms, with all the roms on the mainboard apart from the graphics roms which are on a seperate rom board.
The boards are therefore unique to each game and you cannot swap roms from one to another.
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Sound CPU : Hitachi H8 3002
Additional Sound Chip : Namco C352 sample playback
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)
Other Features : custom geometry engine, custom polygon engine, MJPEG decoder
Notes : All roms are surface mounted Intel flash roms, with all the roms on the mainboard apart from the graphics roms which are on a seperate rom board.
The boards are therefore unique to each game and you cannot swap roms from one to another.
although i could be wrong. anyway, any help would be greatly appreciated. thanks!