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Post by Kazuya_UK on May 21, 2003 17:21:38 GMT -5
They are going back to a storyline based KOF with this years I think... let's just hope they do away with the NEST's thing and introduce something as cool as Orochi was...
Kaz
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Post by BoriquaSNK on May 21, 2003 22:59:54 GMT -5
I'd like a storyline game, KOF is known for their ridiculous storylines...so I wouldn't be surprised if they
a) Introduced a new main character: They did it with Kyo and K'...after every dream match there's a new leading man (or woman?)
b) Came up with another riduclously cheap system to the fighting ala strikers. Maybe they'll add tag team support? (yea right)
c) completely turned the whole thing upside down and reinvent the game like motw did to ff-rbff2. I doubt this'll happen but hey...its possible!
...Dream Matches are nice, but I look forward to the KOF games every year. I know they're all basically similar...but who cares? They're still fun and they're each different enough from one another to hold their place in the series. The Dream Match is a culmination of the KOF storylines in the past three years and its very much a treat to the diehard fans. I'm happy waiting until 2006...and maybe it'll be on new hardware by then.
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Post by Kazuya_UK on May 22, 2003 5:22:44 GMT -5
I was thinking - they've apparently spent at least a year or more developing Snk Vs Capcom, which has been developed from the ground up so they say... what if they used that engine for the next KOF game? It might upset a few people, but KOF really can't continue the way it has been going any longer in my opinion... what do you guys think?
Kaz
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Post by Throwen on May 22, 2003 6:24:20 GMT -5
Yeah, there will be a new main Character, i think it´s even already confirmed! Playmore talked about something like Air combos! Let´s see if it´s true!
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Post by Kazuya_UK on May 22, 2003 8:25:05 GMT -5
Air combos? I'm not totally against that, although I'm not sure if it would suit the KoF series.
Kaz
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Post by seiryu on May 22, 2003 12:11:14 GMT -5
No man.PLAYMORE,please don't take the KOF the mainstream way
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Post by Throwen on May 22, 2003 12:51:53 GMT -5
Yes, I also hope that it was just a bad rumour. I already hated those Air Combos at the Sf Alpha Series.
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Post by BoriquaSNK on May 22, 2003 21:15:01 GMT -5
I was thinking - they've apparently spent at least a year or more developing Snk Vs Capcom, which has been developed from the ground up so they say... what if they used that engine for the next KOF game? It might upset a few people, but KOF really can't continue the way it has been going any longer in my opinion... what do you guys think? Kaz I agree to an extent. I'm all for something original...I'd like KOF to evolve into another game like the SF games did. SF2, SSF2, SFA, and SF3 are all very different games, yet they just fit together.
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Post by cellsr on May 23, 2003 8:40:06 GMT -5
Air combos? I'm not totally against that, although I'm not sure if it would suit the KoF series. Kaz ;D remember when i told you there was going to to be aircombos and even megeman this was a while back;) i guess the aircombo part may happen but lets wait for more casting
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Post by cellsr on May 23, 2003 8:43:32 GMT -5
No man.PLAYMORE,please don't take the KOF the mainstream way be quite you  main stream it the only hope for playmore, thats why they teamed up with BIG Capcom
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Post by seiryu on May 23, 2003 14:22:40 GMT -5
come again?
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Post by Kazuya_UK on May 23, 2003 15:54:52 GMT -5
be quite you  main stream it the only hope for playmore, thats why they teamed up with BIG Capcom They need to do some mainstream stuff so that they have the money to bring the more hardcore gamers like us great 2D games too. They are doing this with KoF 3D - although I think the game will suck compared to the 2D KoF's, it may bring the game to a larger audience, and Playmore does need to do that to make more money. If they do that, then they will be able to afford to still keep bringing us great 2D games as well - but they need to make sure they don't forget about their original audience... Kaz
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Post by seiryu on May 23, 2003 16:18:49 GMT -5
by going mainstream i say. Not copying the capcom gamestyle,the way capcom copies SNK styles(3 on 3 matches,striker mode,let's be real about it dudes...SNK did have the first secret hyper moves in their games like when your lifebar was flashing or red in Fatal fury or Art of fighting,long before super streetfighter 2 turbo,etc,etc). So the hyperjump and combomad air combos hype and stuff...please leave that to capcom. If you wanna do something the same,please don't copy the crappy ones. SNK has always been an excample for other fightinggame making companies on how to make a fightinggame the way they should be and impresse the fans. You see a lot of SNK inspired thing in other fightinggames,that is a good thing. I would hate it to see SNK go the easy way and start copying formulas from other games.That isn't the SNK we know,are used to and want to see That is what i mean by going mainstream!! It is nice to swap ideas and take an idea to your own kind of development from it as a base,but don't just make a replica version of someones other gameoptions.The capcom/SNK fusion matches are what we all wanted to see.and they are finally here.From both sides as a project and vision,that's good cos we now see the different aproach to the idea from both visions,creative input and design(both in artwork and in game-engine)
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Post by Goukistar on May 23, 2003 18:49:54 GMT -5
by going mainstream i say. Not copying the capcom gamestyle,the way capcom copies SNK styles(3 on 3 matches,striker mode,let's be real about it dudes...SNK did have the first secret hyper moves in their games like when your lifebar was flashing or red in Fatal fury or Art of fighting,long before super streetfighter 2 turbo,etc,etc). So the hyperjump and combomad air combos hype and stuff...please leave that to capcom. If you wanna do something the same,please don't copy the crappy ones. SNK has always been an excample for other fightinggame making companies on how to make a fightinggame the way they should be and impresse the fans. You see a lot of SNK inspired thing in other fightinggames,that is a good thing. I would hate it to see SNK go the easy way and start copying formulas from other games.That isn't the SNK we know,are used to and want to see That is what i mean by going mainstream!! It is nice to swap ideas and take an idea to your own kind of development from it as a base,but don't just make a replica version of someones other gameoptions.The capcom/SNK fusion matches are what we all wanted to see.and they are finally here.From both sides as a project and vision,that's good cos we now see the different aproach to the idea from both visions,creative input and design(both in artwork and in game-engine) Seiryu, I've grown to like you over the past few months, so I apologise if I seem a bit harsh but the above is the biggest pile of crap I've read in months. SNK made their name by creating piss-poor Streetfighter clone after piss-poor Street Fighter clone; innovation and SNK most certainly do NOT go hand in hand. So what if the first FF and AoF games were the first to contain certain feratures, they were all shit compared to SF. Don't get me wrong: I love many SNK fighters, but in the early days they were primarily standing on the shoulders of giants. Now, personally, it was around the time that the first few KoF's were relesed that I began to view SNK as a great developer in it's own right. To me, they was an appreciably distinct "feel" about their quality releases - and I started to view SNK as number one in the field. That "unique feel" has also been, in my opinion - to an extent - SNK's down fall. Outside of Asia the companies games have never met with the same success as the similar Capcom titles. Consequently, this contributed to SNK becomming a "cult" developer. The fans demand that their games retain a certain feel, stiffling creativity to a degree; creativity that might have helped SNK reach a more mainstream audiance. A true Catch-22, as they needed to reach a - dare I say it - more casual gamer in order to guarentee survival whilst knowing that alienating their hardcore fanbase would lead to the companies death. Please note that I've deliberatly avoided talking about the Samurai Showdown games as I had minimal exposure to them at the time. Whilst SS 1 failed to impress, had I played SS 2 earlier (I never found it in the arcades my opinion on which company was better may have changed earlier. Please also note that I'm as pissed as a bastard and can't be arsed to proof read the above.
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Post by BoriquaSNK on May 24, 2003 0:37:17 GMT -5
hehe...well I'll go both roads.
Seiryu is right that there needs to be enough to distinguish SNK from other developers. There are certain signature SNK aspects that can be kept in place (adult sense of humor, rather difficult to pull off specials, incredibly cheap bosses, the how to play menus, etc.).
These are, in my opinion, what is concrete and should stay in the tenets of whatever the hell SNK/Playmore decide to produce. I like capcom, when they brought us a 3d Street Fighter I had my doubts but I didn't begin to hate them...which is why I'm actually looking forward to KOF 3D.
This goes into Goukistar's point. He's right, a lot of SNK games were unoriginal shit in the olden days. SNK was inspired by Capcom and has built a legacy that can stand side by side and warrant a VS game of its own. SNK should...and probably will...steal what works just as its competitors have done so many times. Innovation isn't THAT important...it is a business and profits are what counts, unfortunately. I just want a fun game that reminds me of the time I first laid eyes on Art of Fighting 2 and Samurai Showdown at age ten. Bring us a good game Playmore...thats all.
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