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Post by Kazuya_UK on Jan 7, 2004 17:17:16 GMT -5
Yeah and well all keep bitching about this slightly noticable defect in animation because "WE ALL" actually went out and "PAID MONEY" for the game and we feel "RIPPED OFF", right? Ridiculous. Actually what is ridiculous is how presumptuous that statement is - maybe some of us did buy either the cart or the PS2 port. It is also ridiculous that SNKP didn't do a simple thing like fixing up a sprite like this. Considering people pay $300+ for these games, I don't think it is too much to ask. Besides - this sort of thing sums up the state of a lot of SNKP games so far, so I think it is fair to feel annoyed at it. Kaz
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Post by Goemon on Jan 7, 2004 19:20:14 GMT -5
Hehe, i was thinkin the same kaz, im saving up from an mvs atm & paying so much for the carts owners deserve a quality product.
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Post by Kazuya_UK on Jan 8, 2004 4:44:01 GMT -5
Yeah definitely. I mean, I am enjoying a lot of the stuff SNKP has been putting out, but they could be even better if they spent more time on Quality control. I'm not just talking about this sprite, but in general... they don't seem to polish things up before release as much as the original SNK.. MS5 is a good example of that. But most importantly, the old SNK was always famed for its attention to the little details in its game and that is one of the things that a lot of people love, and SNKP seems to have lost the love for the games that the old SNK had if you ask me.
Just for the record by the way el_guapo, no I don't own an SvC *cart*, but I do have the PS2 port (I noticed this on glitch on the PS2 1st in fact) and will also buy the English version if one comes out. The only reason I don't own the Neo version is because I have always owned MVS stuff and never a home system - and no MVS cart of SvC has been released yet so there is no way at all for me to get it. I don't think I'll bother now anyway as I'm actually enjoying the improvements to the PS2 version...
Kaz
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Post by flan_man on Jan 11, 2004 6:29:43 GMT -5
All of this reminds me of the days (around 95-96) where you were only able to choose between 10-12 characters. That's almost nothing when compared to the impressive character roster we're getting nowadays. The advantage however was that designers had more time to perfect each character's looks and animation. Nothing seemed out of place. Nowadays, most companies have a marketing department that's far more influential than the R&D. That translates itself into more money-making and shorter deadlines for the designers. Combine that with an increased workload... the consequences are visible. I still admire what I'm getting though 
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Post by Kazuya_UK on Jan 12, 2004 6:48:17 GMT -5
All of this reminds me of the days (around 95-96) where you were only able to choose between 10-12 characters. That's almost nothing when compared to the impressive character roster we're getting nowadays. The advantage however was that designers had more time to perfect each character's looks and animation. Nothing seemed out of place. Nowadays, most companies have a marketing department that's far more influential than the R&D. That translates itself into more money-making and shorter deadlines for the designers. Combine that with an increased workload... the consequences are visible. I still admire what I'm getting though  Yeah, I'm just glad to be able to play some new 2D games, as they have been a dying breed for a long time now  Kaz
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