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Post by sukotsuto on Dec 21, 2003 6:06:25 GMT -5
the box art is really cool! let's just hope it's a good port like CvS2 for the PSX2. wonder when the US version will be out.
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JJg@m3r
Neo Veteran
 
Its just business... Dont take it seriously...
Posts: 280
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Post by JJg@m3r on Dec 25, 2003 11:35:40 GMT -5
hmmm it seems that svc(ps2) going to be release this xmas. a good game for a good gift  . anyway i hope it will have extra characters (i hope Dante from DMC ;D ).
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Post by Kazuya_UK on Dec 26, 2003 17:45:22 GMT -5
Well, I got SvC for the PS2 today, here's my intitial impressions after about 1 hour of vs play and half an hour of single player: -The select screen looks nicer, it's in a little bit of a higher res and just looks cleaner than the MVS version. -The initial character roster is exactly the same as the MVS version, despite those pics we saw. I assume you have to put in a code to access the bosses, or perhaps complete the game, but I'm not sure yet. -Projectiles look excellent in the PS2 version as they have been spiced up a little and given transparency which really adds a lot to the look of the game in my opinion. -The only extras I have seen so far are the gallery mode and survival play. I'm not sure exactly what appears in gallery, but it is either going to be artwork or just the endings for each character I would guess. The title screen is basically a high res version of what the game looks like in console mode on the Neo, except it is far less plain as there is a greyed out version of the Ryu/Kyo pic in the background which is quite nice. -Conditions for getting to Red Arremer and Athena seem to be exactly the same, I have managed to get to Athena even after losing a full fight and continuing, provided you dont win a fight when you have lost one round. I haven't beaten Athena yet as both times I got there she seemed even cheaper than normal, but that may just have been my imagination  -Charge moves: A few people have said that the charge moves (eg Guiles flash kick) seem easier to do, although they seemed the same to me when I picked Guile in vs play. Its weird because I can pull out Bisons Psycho crucher and other moves just fine, but Guiles flash kick always gives me problems when I am in the heat of battle. I'll post more later when I know for sure if it is different. -You can look at a command list during the pause menu, pretty standard stuff but it is very helpful! Also, practice mode is MUCH better as there are a few more options available and also a stage select! You can even play on the heaven/hell stages which is nice... although I dont think there is a stage select in vs mode  -Hit detection is maybe, repeat *MAYBE* a little better. There is still the annoyance of close range projectiles going straight through your opponent, but other than that me and my friend both thought it felt a little tighter than the Neo version. I might be wrong but maybe some other higher skilled players might be able to say for sure? -EXCELLENT loading times, just like KOF 2000/2001. Once the game has got to the title screen there is barely anything at all! -Overall this is a great port and well worth buying. I just hope that they do bring this over to the west though as there is no English language option in the Japanese version. All the menus are in English but obviously the story stuff isn't. Anyways, if you really can't wait then I would highly recommend the PS2 version as it is one port that is perhaps slightly better than the original! I'll most more later on and if anyone has any questions let me know. For now I'll just give this game two thumbs up!  Kaz
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Post by Daaren on Dec 26, 2003 17:54:53 GMT -5
When is the release date of the US version ?
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Post by Kazuya_UK on Dec 26, 2003 18:02:05 GMT -5
There isn't one yet afaik, but hopefully it won't be too long. I'd hazard a guess that it will probably be a few months, which does suck ass but it is the way things are unfortunately  Kaz
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Post by rebellion1 on Dec 28, 2003 3:22:46 GMT -5
thanks for the impressions man!
sad thing is...after playing it in the arcades for the past few months it's really lost its luster.
GGX2, KOF 2001/2002, MOTW, CvSNK2, and third strike are where its at with me and my group of fighting game friends and we all agree that chaos is just too damn glitchy and unbalanced to get one of our PS2 systems modded to play it.
it's kinda sad that it has become the whipping boy of fighters on pretty much any board besides neo boards like this. They are just BRUTAL on it at shoruken.com and other fighting boards. Why couldn't they have just play-tested it more???
I'll pick up the english release, well if it's uncensored ;D
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Post by sonicfoot on Dec 31, 2003 17:30:30 GMT -5
About the censoring in the SVC Chaos for PS2, its everything that was censored in the US Arcade Version of SVC right?  Also, how come SNKP is not porting its games to the Gamecube?
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Post by Kazuya_UK on Dec 31, 2003 18:13:43 GMT -5
About the censoring in the SVC Chaos for PS2, its everything that was censored in the US Arcade Version of SVC right?  Also, how come SNKP is not porting its games to the Gamecube? Nothing should be censored in the Japanese version of SvC PS2, but it most likely will be in the US version when/if that comes out. And yeah, it will be the same as the game running in MVS US mode. SNKP won't port games to the Cube as it would be too expensive - Nintendo charge a lot for royalties on each game like most companies and it might be tougher for them to port the games over. They most likely wouldn't sell enough on the Cube to justify it anyway... PS2 has a much much bigger market share so it's a lot better for them really. I think Ben Herman from SNK USA said this when he was asked in an interview once, although he did mention Xbox ports *might* happen at some point. I;m not bashing the GC btw as I own all 3 main formats (Xbox/PS2/GC), but unfortuanely Cube stuff just doesn't sell as much, and what SNKP needs more than anything is money, especially being such a small company, and one that caters for more hardcore gamers like us. Kaz
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Post by BoriquaSNK on Jan 2, 2004 13:40:21 GMT -5
Thank god the ports are decent. I got the kof 2000/2001 port for ps2 and couldn't be happier.
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Post by Raiken on Jan 2, 2004 17:49:06 GMT -5
Thank god the ports are decent. I got the kof 2000/2001 port for ps2 and couldn't be happier. Really? I should pick those up then whenever I get the chance.
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Post by Daaren on Jan 3, 2004 12:27:40 GMT -5
Really? I should pick those up then whenever I get the chance. Yeah, it's worth it
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Post by Goukistar on Jan 14, 2004 17:05:10 GMT -5
It would appear that SNKP failed to add any interesting extras to an already terrible game. Not a title I'll be picking up.
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Post by Raiken on Jan 14, 2004 18:36:31 GMT -5
lol KOF 2000 for the ps2 isn't that bad IMO on account they didn't change much. KOF 2k1 is another matter though.
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Post by Kazuya_UK on Jan 15, 2004 5:01:18 GMT -5
lol KOF 2000 for the ps2 isn't that bad IMO on account they didn't change much. KOF 2k1 is another matter though. I think Gouki meant SvC - he's not really a fan of the game  Kaz
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Post by Goukistar on Jan 15, 2004 12:06:26 GMT -5
Kaz's correct. I'll admit that my vitriole towards SvC may be disproportionate: the game is genuinly poor but not the unplayable mess I often portray it as - but I feel such great dissappointment whenever I (try to) play it. It could, nay should, have been fantastic, but instead it's a big ol' pile o' crap that is flawed - at least to some extent - in almost everyway inaginable.
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