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Post by seiryu on Oct 16, 2003 3:25:49 GMT -5
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Post by Greg on Oct 16, 2003 4:22:09 GMT -5
Crimson Tears looks very promising, and the cell-shading works great. It looks like you're watching a 3D-anime. ;D Oh and I like that character design.... 
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Post by Raiken on Oct 16, 2003 9:31:35 GMT -5
Very cool. Kinda reminds me of Fear Effect but with a better looking character design.
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Post by Throwen on Oct 16, 2003 12:29:38 GMT -5
Beeeeeeeeeaaaaaaaauuuuuuutiful!!!!!! ;D ;D Really! Looks great, gotta have it! Hot Char Design
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Post by RoninBuddha on Oct 16, 2003 12:38:51 GMT -5
WOW! im gonna be waiting for this! btw this pic reminds me of athena 2k1  hehe
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Post by Daaren on Oct 16, 2003 15:52:29 GMT -5
Looks real nice !!! i hope its gonna has good
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Serge
Neo Member

Whilst our laughter echoed, under cerulean skies.
Posts: 185
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Post by Serge on Oct 16, 2003 18:41:25 GMT -5
Aren't you guys getting tired of these cel-shaded games. It's great and all, but Capcom has been dishing out a lot of them. The game looks well done but it does not atract my interests.
If the game has solid gameplay I'll give it a try. Until then I'd rather just play a nice session of the legend of Zelda on the Snes.
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Post by Daaren on Oct 16, 2003 19:32:26 GMT -5
The only thing i'm tired of is that they're are getting lazy when they make games Look at DMC 2 !, it was pretty bad (except for the fighting), SSF2 (why haven't they made a remake instead of making an other compilation like they've done already on the playstation and on the saturn) and Chaos Legion (just a clone of their DMC 2)
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Post by Candycab on Oct 16, 2003 20:23:57 GMT -5
Well it looks nice ... but graphics alone dont and never will make a game as far as Im concerned.
the proof is in the gameplay pudding , graphics are useless without decent gameplay ... anyone here remember the Phillops CDI machine ? nuff said.
Its actually pretty interesting to see the PS2 use Cell Shading since it really does take alot of horse power to render , although now the console should be at its peak programme wise ,given the date it was released.
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Serge
Neo Member

Whilst our laughter echoed, under cerulean skies.
Posts: 185
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Post by Serge on Oct 17, 2003 9:54:12 GMT -5
Well it looks nice ... but graphics alone dont and never will make a game as far as Im concerned. the proof is in the gameplay pudding , graphics are useless without decent gameplay ... anyone here remember the Phillops CDI machine ? nuff said. Its actually pretty interesting to see the PS2 use Cell Shading since it really does take alot of horse power to render , although now the console should be at its peak programme wise ,given the date it was released. True...
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Post by Kazuya_UK on Oct 21, 2003 2:56:46 GMT -5
As I said in the TMNT thread, I'm a bit tired of some of the cel-shaded games, but this one definitely looks good, hopefully it plays as good as it looks  Kaz
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Post by seiryu on Oct 22, 2003 3:06:54 GMT -5
I hope the story is good, cos the explenation of the gameplay was simple and sounded a bit dull. RANDOM generathed dungeons?....WFT. 
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Serge
Neo Member

Whilst our laughter echoed, under cerulean skies.
Posts: 185
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Post by Serge on Oct 22, 2003 15:37:22 GMT -5
i dont get it.....
What, the game makes it's own dungeons.
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Post by seiryu on Nov 6, 2003 14:59:32 GMT -5
a lot of new screens have been revealed over at the magicbox.com. This game is shaping up very good. It's created by the same team that made "the bouncer"from Squaresoft. www.the-magicbox.com/game110403d.htmSeiryu
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Post by Candycab on Nov 17, 2003 4:56:21 GMT -5
I think the PS2 has really found its niche where it excels with Cell Shading , unfortunitly it has alot of hurdles to jump to keep a steady frame rate in most games. Considering how intensive Cell Shading really is to produce the PS2 does an exceptionable job with it, at least visually anyway. Not bad for relativly crappy thrown together hardware. The PS2 really does show what a Risc proc is capable of though. There is a reason why Risc chips are used bye SGI in almost all of their work stations ,the graphical rendering capabilities of them can be phenominal [espicially when there are more than one of them working together]compared to a X86 based CPU You guys may scoff at this , but the 3DO is a perfect example of what a very simple relativly low powerd group of Risc chips can do, I guarantee you if the 3DO came along about 5 years ago it would have performance much like the PS2 has now,since the chips have gotten extremely powerfull for what they are. My SGI Personal Iris 4D/35G Super Turbo machine was one of the primary models used to do about 70% of the first Jurassic Park's Dinosaurs and its all Risc based.
Ok enough rambling for now ;D
That game looks incredable grapjically ,wonder how its going to play ?
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