HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 7, 2006 16:46:12 GMT -5
Awesome find man! Garou is one hell of a game and one of the few SNK fighters that seems to be universally recognized by even the most hard bitten Capcom heads. Not only is it one of the best looking 2D games on the system, it is without a doubt one of the finest fighting experiences of all time! Just don't expect to see any of the extremely combo heavy scenarios, sidestepping or any returning characters from the Real Bout games aside from Terry. Fatal Fury 3 is also a good find and an excellent introduction to the Real Bout world even thought some of the staples like the Jin brothers and Yamazaki are bosses only. The AI is also pretty tough but you get to see classic Mary and the old Franco design before they got switched up to what they are today. FF3 is also infamous for having some of the most outrageous super move commands in the history of fighting. (try Mochizuki's SDM which can only be done when the time is showing an uneven number for one) KOF94 is... just that. The first KOF game, really cool when it came out but in hindsight I must say it wasn't because the game was exactly that great that made it such a hit. It's a classic with some very cool stage openings so enjoy them before getting your ass handed to you repeatedly by the incredibly cheap AI. And even if you do make it through, trust me, you to shall learn to fear and hate the Genocide Cutter! Despite this being Rugal's (only the most badass fighting boss of all time!) debut title, this is the only game in the series that does not feature to main antagonist Iori Yagami! That's my 50 cents of the day, take care now!
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 6, 2006 1:34:11 GMT -5
Awesome, if I have money left over after the holidays, Turf masters will probably be the first game I purchase. (Just spent all my money)
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Post by Candycab on Nov 6, 2006 1:18:47 GMT -5
Thanks again for another good reply. I definitely agree with the idea that the games are worth the price, it's just that I can't afford them at this point in my life. The most I've spent on one so far was $30 and I'm very happy with that. There are actually a pretty decent list of games that can be picked up for under $50. I saw an MVS conversion for Neo turf masters on ebay recently, so maybe it wont cost me too much after all. Are there any problems (other than the pure collector's aspect of it) when buying a conversion instead of an original cart? Usually conversions if done properly [ used decent roms and no sloppy soldering ] are as bulletproof as any factory MVS cart. Its usually the bootlegs that are scarry. From what Ive been told in the past Turfmasters is a pretty easy conversion. It also seems that conversions usually perform 100% correctly or generally dont work at all. That said you should have no issues with a converted Turfmasters, just ask questions before you commit and if it sounds hokey it probably will be 
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 5, 2006 23:43:34 GMT -5
Yup, last time I saw a Phantom-1 sell it was close to 200 by it's self. I'm already payed up for mine and it should arriving by Thursday. Damn, I haven't been this excited in months!! 
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Post by reaperman on Nov 5, 2006 23:36:04 GMT -5
nice find, motw alone goes for ~$60 on mvs. I don't know what the phantom usually goes for, but I was of the impression it went for more than that entire lot.
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 5, 2006 22:40:07 GMT -5
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 5, 2006 20:44:06 GMT -5
Thanks again for another good reply. I definitely agree with the idea that the games are worth the price, it's just that I can't afford them at this point in my life. The most I've spent on one so far was $30 and I'm very happy with that. There are actually a pretty decent list of games that can be picked up for under $50. I saw an MVS conversion for Neo turf masters on ebay recently, so maybe it wont cost me too much after all. Are there any problems (other than the pure collector's aspect of it) when buying a conversion instead of an original cart?
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HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 5, 2006 18:23:12 GMT -5
Woha, hope that wasn't too long ^ ^; No worries, great reply. Thanks for the welcome and that analysis of the fatal fury games was awesome. I never knew there was such a difference in real bout and ff.  As for Neo turfmasters, it will definitely have to be one of those games I save for later. I just can't justify $150 for a game no matter how good it is. (which is strange since I'm on a NeoGeo board) I've got the NGPC version though, so atleast that's something. Thanks again for the detailed and informative reply, that must have taken forever to type out. The NGP version eh? Well that's more than what I have, I ended up seeling my B&W machine for lack of places to get games and now that I found those places I figured it would be a good idea to get the color version anyway. Once I do NTF would be high on my list, but not higher than Samurai Spirits! 2 for obvious reasons (don't get it? look below) As for the pricing, once you go Neo there's no turning back  you'd be surprised how much one can be ready to spend when some really desirable titles starts showing up on your monitor. The most I ever paid for a game was 275$ (and additional shipping as well as toll which came to a grand total of around 300$) for a mint copy of the fixed english version of Samurai Spirits 5 Special. To me it works fine justifying such a steep price simply by recognizing the fact that it was the last AES game officially published and I am going to be playing it for years to come. A Neo game isn't just for christmas I say, it's for life! As for the analyzis, don't sweat it! I do this kind of thing for fun, so don't hesitate to send me a PM if you want in depth analysis of any fighting game out there or if you need any info on virtually any Neo game published so far. That is all.
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Post by Candycab on Nov 5, 2006 4:59:05 GMT -5
Woha, hope that wasn't too long ^ ^; No worries, great reply. Thanks for the welcome and that analysis of the fatal fury games was awesome. I never knew there was such a difference in real bout and ff.  As for Neo turfmasters, it will definitely have to be one of those games I save for later. I just can't justify $150 for a game no matter how good it is. (which is strange since I'm on a NeoGeo board) I've got the NGPC version though, so atleast that's something. Thanks again for the detailed and informative reply, that must have taken forever to type out. It really is worth the cash if you like the genre  and fairly cheap if you take into account the $1600.00 or so the AES version is commanding these days [ though most AES prices are a straight up ripoff imho ] I lucked out and ended up getting a Conversion for $80.00 from Mike @ M.D. Game Sales when he still sold alot of MVS stuff back in 2000/2001 Great game ;D Even so ..... variety is the spice of life  and you can get alot of it on the Neo for $150.00  One of these days Im gonna drop the $250.00 or so for a mint MR Do kit ,so I know exactly how you feel 
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 5, 2006 1:03:21 GMT -5
Woha, hope that wasn't too long ^ ^; No worries, great reply. Thanks for the welcome and that analysis of the fatal fury games was awesome. I never knew there was such a difference in real bout and ff.  As for Neo turfmasters, it will definitely have to be one of those games I save for later. I just can't justify $150 for a game no matter how good it is. (which is strange since I'm on a NeoGeo board) I've got the NGPC version though, so atleast that's something. Thanks again for the detailed and informative reply, that must have taken forever to type out.
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HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 4, 2006 21:16:52 GMT -5
Woha, hope that wasn't too long ^ ^;
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HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 4, 2006 21:16:25 GMT -5
First of all, welcome to the forum man! I took the liberty of replying to your questions in my topic here so they would be easier to find. I ready your little story in your opening topic and you’d be surprised how similar it is to my own! Nice choice on the choice of an AES too! Who needs those cheapskate MVS homebrews anyway? LOL
About Sweden Gas IS expensive over here, I think it costs at least twice as much here as it does in the US and despite that we only recently got to a level where the price for a gallon actually started hurting badly enough for people to look elsewhere for transportation. Food I wouldn't know anything about but a Canadian friend commented on the fact that our jam is great since it's made out of actual berries LOL Seriously thought I think we’re mostly famous for our hot blondes and (to anyone that recently moved here at least) unpredictable weather. I’m afraid I can’t put my finger on this UVA business however…
About Real Bout vs Fatal Fury Special Those play very much like two entirely different games. In RBS you have a super meter for one, you only have three attack buttons (the D button is for special movement commands like sidestepping and turning around in mid-air) and it's incredibly combo heavy; using single attacks will hardly get you anywhere. Luckily creating cool combos is both fun and easy once you get the hang of it (and find out each character's combo charts) and the supers are a blast to watch!
The AI is also a lot more fair with much fewer cheap shots and less cheating; especially on lower levels. Krauser is still the boss and Lawrence still preceeds him while Billy settles in for a mid-game special match of sorts (usually after 2 fights) and Axel goes missing. Also instead of having Ryo Sakazaki as a secret boss, Nightmare Geese give you a run for your money Akuma-style!
As for character lineups, in RBS you lose Big Bear, Jubei Yamada and Axel Hawk in exchange for every character introduced since FF3; Ryuji Yamazaki, Hon-Fu, Blue Mary, Bob Wilson, Franco Bash, Mochizuki and the Jin brothers. Everyone else from FFS is still around. There are also several characters that can be unlocked via code (a code you get by getting to Nightmare Geese, win or lose) and aren’t present even in the sequel RB2.
These are Evil Mary, Shadow Andy, Senile Tung and Traitor Billy (also called EX characters) as well as Nightmare Geese who basically plays like a souped up version of his RB self and with some incredibly nasty combos and speedy moves. If you need the code sometime let me know, the FAQs out there for this game are so lacking that pieces of crucial information, such as the proper way to access the EX characters, are missing!
About Fatal Fury 2 vs Fatal Fury Special Also I wouldn’t completely count out Fatal Fury 2 just yet, it actually has a few things over the Special version - It has more cut scenes such as one showing Krauser beating up previous hotshots like Geese and his men. - The characters have more win quotes than just one. - It has fewer difficulty levels, no secret boss but also no difficulty requirement to get a good ending. - Some stages look different; some better (Big Bear’s stage) and some worse (Cheng’s stage) - The bosses have different move lists that makes them more challenging. Krauser can perform his Kaiser Wave at any time and Axel’s projectile is completely different (and can counter yours!) just to mention a few changes. - The endings look a lot better in my opinion despite being pretty much the same.
About Neo Turf Masters Yes it is indeed a great game and it is indeed usually an expensive one. The one I have came without a manual and the case was in pretty bad shape with sun-faded spots but hey the cart was in good shape and the price was right at about 150$ roughly. I was lucky on that one to say the least; the game is hard as hell to find! (Even on MVS and NGCD!)
Hope that answers your questions, take care now!
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Oct 24, 2006 16:33:19 GMT -5
Thanks a ton for those replies everyone. I should have enough funds to buy some parts to get started with in the next couple weeks or so. Once I get a decent start, I'll start posting my progress here along the way. Hopefully I can get it built with out too many complications. Thanks again guys.
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phry
Neo Veteran
 
Merry Xmas Y'all!
Posts: 429
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Post by phry on Oct 22, 2006 12:12:14 GMT -5
I'm going to have to agree with everything Candycab says on this one. Sorting out an mvs kit, although worthwhile, isn't easy. Personally I use a MAK Supergun - which is a pre-built Supergun primarily designed for Neo Geo, since it includes ports for AES controllers. I happened to get one quite cheaply on eBay with the required power supply and cables included - but they are often very expensive, paticularly ones modifed for s-video. The build quality isn't the best though but it's been working well so far. The cost of an mvs is indeed high, in time and cost, though you can get great savings on games. For example I got a mvs copy of Garou: MOTW for £35 whilst I saw an AES copy on eBay for £200. One thing to add about the mvs route is the decision on which board to go for. I use a single-slot mv1a board which although works well - has compatibility issues with some of the later Neo Geo games such as KOF 2003 and SamSho 5 Special. Personally this doesn't bother me too much as there's decent Ps2 conversions available - though I'd want to ungrade to a better board one day. This is a good site for the mvs board specs www.hardmvs.comThe best is probably the 2-slot as it features stereo sound, a socketed BIOS (more on that in a mo) and no compatibility issues as far as I'm aware (anyone please correct me if i'm wrong). MVS games, being arcade versions, don't have as many in game options as their home counterparts such as playable bosses and practice modes in some games. However a solution to this is the Universe BIOS. This awesome piece of kit lets you run almost any mvs game in 'AES mode', unlocks violence options (important for US boards and the region-based censorship in certain titles) and a rather nifty music player. Check unibios.free.fr/However, it must be argued that MVS games aren't as collectable as AES versions - and a purpose built console is much more user friendly than the insides of an arcade machine lying around. ;D
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Post by Candycab on Oct 22, 2006 3:08:46 GMT -5
Wow, those are some great links. There is a ton of helpful info there and the last one with the diagrams and all was wonderful. I really appreciate the help. This seems like such a friendly forum so far. ;D Would someone mind helping me put together a rough list of items I'll need to get started? I've decided to just go with a supergun instead of just a consolised MVS. There are plenty of jamma that would interest me. I figured the most basic items will do for now, I'm in no real hurry to finish the thing. If everyone here wouldn't mind, I think I'll start a thread to document my progress as I go. It would be a great way to get help and hopefully inspire others to build there own. -Justin EDIT: Just found this store www.arcadeshop.com/ it's only located like 20 minutes from my home. Hopefully I can make my way out there sometime and get some expert advice on the situation. They have a ton of stuff available, and maybe they could help me along the way.  Yeah we are a pretty friendly bunch here The forums dont really get too much traffic as members posting goes , its generaly maybe 6 or 7 of us that are here on a daily basis. A build thread is definitly welcome ,and maybe Kaz can "sticky" it if its going to be updated on a regular basis ? Im sure everyone here will be glad to help you out if they can , building a Supergun is a smarter move than doing a dedicated consolised MVS for obvious reasons [ tons of boards out there to buy ] as for a parts list ... That should be rather easy. You can buy more or less eveything you will need from Happ Controlls but I would look at what other people are using first and go from there. Checkout Bob Robberts since most of his stuff is usually better quality than alot of the same items you will find at Happs [ Jamma harneses ,sticks etc ] You are essentially duplicating an arcade cabinet without the cabinet/monitor and adding an RGB convertor for the TV output. Raz has a parts list you can work off of. I couldnt tell you what RGB to go with so you may want to look at what others are using for that and depending on what you use for an enclosure you can buy a power supply that will fit any needs you may have space wise or go with a standard switching supply used bye most cabs, again something you may want to research a bit more. Supergoose over at neo-geo.com forums is a pro when it comes to building superguns so you may want to ask him about the convertor , hes a cool guy so Im sure he will help you out with that  There is also tons of good info on all sorts of arcade hardware at Bob Roberts aswell, you will definitly want to dig around there for a bit. The Real Bob Roberts
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