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Post by reaperman on Dec 18, 2006 18:53:32 GMT -5
I don't generally sell my games--especially not games as pretty as MOTW. The game has lots of positive qualities, it just seems a little bland to me. It's very fluid, and what they did with the animations was incredible, but I guess I'm more about over-the-top huge effects, intro/victory moves, outfits and backgrounds than actually fighting. because it is a very solid fighting game.
and I do like Terry's stage. now that's over-the-top cool. Terry himself, is looking a bit bland.
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phry
Neo Veteran
 
Merry Xmas Y'all!
Posts: 429
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Post by phry on Dec 18, 2006 18:18:45 GMT -5
MOTW is probably game that's spent to the most time in my mvs recently. IMHO i see that it's a definate case of quality over quantity and one of my favourite games ever.
But if you don't get one with it than fair play. Luckily - it's one of those games that holds it's value well so it should be quite easy to sell it for at least what it cost.
RB2 is also a great game and can usually be picked up quite cheap (I paid £7 - around $13) for mine and it's a very enjoyable title. Of course the jury's probably out as to whether RB Special or RB2 is the superior title. The graphics do have a very cartoony look to them but that adds to the charm imo. The background/foreground gameplay does add to the gameplay but whether that's good or not is a matter of opinion really.
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Dec 18, 2006 15:51:26 GMT -5
well, I got MOTW last week sometime, but honestly I've only played it twice. I'm not really all that happy with the game. Sure it's got some novelty to being the prettiest game on the system, but it's really not all that fun when compared to any of the fighting games I've been picking up lately. Too many characters look similar, and the backgrounds are a mixed bag ranging from incredible, to (more often) "whoop de doo." There is naturally a lot of animation frames in both the characters and background, which is nice, but animated boring, is still pretty boring. I suppose I could start looking up combos but that seems like an awful lot of work. My motivation to play this game just isn't there for some reason. I know it's crazy. I loved the snot out of this game before I got it, and everybody in the world thinks it's better than sliced bread. But last night it almost got swapped out for last blade or blazing star. I kept playing MOTW for the silly reason that I spent good money on it. I've also come to the realization that forcing myself to play something does not help my opinion of it. RB2 looks like it might interest me a little more. Seems to have some prettier move effects to look at, and the characters are more fun to look at than the high percentage of guys in pajamas. Wow, that isn't something you hear too often. I bought the game over a month ago now, and I still play it nearly daily...Give the game a week and if you still don't like it, just sell it off. If you only payed $58 shipped for it and it is a legit copy, you wouldn't be losing any money. (probably making some actually)
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Post by reaperman on Dec 18, 2006 14:00:40 GMT -5
well, I got MOTW last week sometime, but honestly I've only played it twice. I'm not really all that happy with the game. Sure it's got some novelty to being the prettiest game on the system, but it's really not all that fun when compared to any of the fighting games I've been picking up lately. Too many characters look similar, and the backgrounds are a mixed bag ranging from incredible, to (more often) "whoop de doo." There is naturally a lot of animation frames in both the characters and background, which is nice, but animated boring, is still pretty boring.
I suppose I could start looking up combos but that seems like an awful lot of work. My motivation to play this game just isn't there for some reason.
I know it's crazy. I loved the snot out of this game before I got it, and everybody in the world thinks it's better than sliced bread. But last night it almost got swapped out for last blade or blazing star. I kept playing MOTW for the silly reason that I spent good money on it. I've also come to the realization that forcing myself to play something does not help my opinion of it.
RB2 looks like it might interest me a little more. Seems to have some prettier move effects to look at, and the characters are more fun to look at than the high percentage of guys in pajamas.
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Dec 3, 2006 11:38:54 GMT -5
Yea, the specials are boots. That's why the prices are very low. He's a reputable seller, just stay away from those unless it's a game you absolutely HAVE to own. I can vouch for him on his other carts though, all originals. Plus, you get new interesting packing each time. Last time my carts came in a box that held some type of fish fillets. 
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Post by reaperman on Dec 2, 2006 22:43:05 GMT -5
what's wrong with his 'special' section? turf masters is $30? are there some lines that I'm not reading between?
and the garou is from yaton, I didn't know he had a store though. FF realbout 2 and AOF 3 are at attractive prices...in addition to that (fake?) turf masters
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Dec 2, 2006 22:10:11 GMT -5
well, I joined the Garou club myself. it should be on its way from everybody's favorite ebayer by now. did I mention that circa got a helluva deal before? yeah, because like predicted garou cost me $58 shipped. it really is such a pretty game though. MOTW seems like it gives sf3 a run for the money graphically. I really don't know how they snuck all those character animations in and still had power for such complex backgrounds and move effects. cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=007&sspagename=STRK%3AMEWN%3AIT&viewitem=&item=170054027489&rd=1&rd=1now if I can find metal slug 3 my 'really must have' list will be complete. that and my CMVS--whereever the heck it's at. nobody ever accused ben of being quick. I haven't spent $60 on an MVS game in a long time. KOF99 cost me that much, but that was years ago. a lot of the good games have gotten so inexpensive since then. Damn dude, $58 still isn't bad at all. I know I got a steal with the custom phantom-1, garou, ff3 and KoF in that $160 lot on ebay, but you should still be happy about that price as it often goes higher. I personally would probably still buy the game if it was going for $200+, it's just that good. Oh, and keep a close eye out for MS3. A good deal will pop up pretty often. I just bought Last Blade2 and MS3 (both w/ shockboxes and MS3 w/mini marquee) for under $50 shipped. Just take your time and don't go for impulse buys. I've spent way under market value on every MVS game I own. Contrary to popular belief, you can be a cheap ass MVS player if you're patient. ;D Oh, and if you don't mind dirty/scratched up games, check the infamous Yaton (arcademvs.com) for some amazing deals, I got magical drop 3 for around 35 shipped and it actually was clean and had a custom, full color label. He even has many games for under $15 and a few for $10! Just watch out for his "specials section" and you'll be just fine. Good luck finding all the games you want!
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Post by reaperman on Dec 2, 2006 18:56:59 GMT -5
well, I joined the Garou club myself. it should be on its way from everybody's favorite ebayer by now. did I mention that circa got a helluva deal before? yeah, because like predicted garou cost me $58 shipped. it really is such a pretty game though. MOTW seems like it gives sf3 a run for the money graphically. I really don't know how they snuck all those character animations in and still had power for such complex backgrounds and move effects. cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&ih=007&sspagename=STRK%3AMEWN%3AIT&viewitem=&item=170054027489&rd=1&rd=1now if I can find metal slug 3 my 'really must have' list will be complete. that and my CMVS--whereever the heck it's at. nobody ever accused ben of being quick. I haven't spent $60 on an MVS game in a long time. KOF99 cost me that much, but that was years ago. a lot of the good games have gotten so inexpensive since then.
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Post by reaperman on Nov 21, 2006 22:04:23 GMT -5
I've well, my latest Cmvs update is that it will be done this weekend. decal cutting/application is all that's left for him to do. will be on benheck.com soon ;D . which means that I'm in need of a second controller. I do have two, I have a pro stick (okay) and a slightly broken/repaired pad unit. but honestly even the pro stick doesn't feel right after my arcade controls. eventually I want to make my own clunky stick. should be well within my level of skill, but until then, I found one of these jems at the gametrader for $15.  a capcom whatever-the-heck stick. seems to work with just about every system with varying degrees of difficulty www.pipitan.com/cpsf.htmlthis seems to be because whatever chip the system needs is stored in a removable cable adapter, and all the stick's buttons are put on pins outside. should be a breeze to make a neo geo adapter for it, given its following, and the fact that the neo geo sticks also don't have a single chip in them. (capcom seems to have electronic bits, but only for turbo control, etc) yes it *IS* evil and wrong to plug a capcom controller into a beautiful SNK console, but the stick is so much taller, and it's only player two... nuts to player two.
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HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 10, 2006 8:10:36 GMT -5
that first one's one incredible bookmark! I was wading through massive FAQs on Gamefaqs.com but they have so much information that I really will never care about (like plot). I've noticed that SNK movesheets tend to list individual arrows for in their instructions instead of single sweeping movements--it's about the only part that rubs me wrong about SNK--quite a minor detail. Why I like the arrows (or direction letters) better… don’t worry, I’m not bashing anyone here. Using the same sweep symbols as Capcom games typically do for in-game movelists in SNK land has a few problems. Unlike Capcom, SNK has a habit of using very non-standard movement commands, some of them unique to certain characters, some are very hard to understand and some border on pure randomness. When you get to things like Geese's Raging Storm (db, f, df, d, db, b, df + P) or one of Duck King's super throws (d, df, f, uf, u, d + BC) you’re seeing some commands that are incredibly hard to streamline. Especially since the latter more or less forces you to jump as part of the move (meaning the timing for the d+BC is *very* lax) Add to the fact that SNK-games typically allow for quite a few ”short” commands that will change the pace of your game dramatically. Here's a few examples from KOF2001 The command HCF (typical command throw command) can be entered as simply b, d, f The command QCF (typical projectile command) can be entered as simply d, df This means that inputting HCF doesn't necessarily have to produce the same move as QCF would even though it "should" end the same way. Explaining this using the sweep symbols would be difficult to say the least. Actual application in games… Now, while Street Fighter uses something called Negative Edge to shorten commands, this means that holding a button down while performing the command and then letting go will still produce the move, KOF-gamers more frequently rely on a plethora of additional strategies to get what they want. Partially because the commands are typically much more complex and as such are in bigger need of more reliability. I was thinking of explaining K9999’s ”cheat” combo but I decided I should start with something more basic because it shows my point and should be easier to read… (this movement strategy should work in any KOF produced so far) Say you want to combo Ryo's close C into his Kou Ho (his anti-air dragon punch-like move) you can either write it such as this... C - Kou Ho or this close C - dp + P - The Capcom styled sweep command or this close standing C - f, d, df + A - The command type I am promoting here, note that the “standing” is added because some SNK games actually use different crouching attacks depending on range, not just standing. The reason why you would prefer the later, and hopefully my main point, is because of these extra rules that apply to KOF (and many other SNK fighters) - If you just press P like it says you might as well hit C for the stronger version of the Koh Ho which is NOT a guaranteed knockdown. There's a definitive advantage of always applying the right button, A version (which always knocks down), here rather than just hitting P. - If you mess up the command you might accidentally press C and f almost at the same time which would produce a throw and mess up your combo. (more on this below) Now here's where it gets more complex hopefully I don't lose everyone who reads this; in KOF you can't perform regular throws when you are running. This means that you can use the running animation to your advantage; if Ryo is running you can just keep holding f and press C to always produce the close hit no matter what. Also, because you're already holding forward, the command for the Koh Ho is shortened and thus the commands becomes like so... f, F - close C - d, df + A (Start running, hit a close C and then finish the command for the Koh Ho which is now shortened to two directions and a button instead of three.) This kind of scenario is simply impossible to describe with the simplified sweep commands like HCF, DP and QCF. And there’s why I want to encourage learning the more complex “arrow” commands even though it means sometimes having to visualize the commands in order to understand them. It takes practice but when you get better and actually start applying some of this, you will learn new things much quicker. Of course I also need to add that there are some uses for the old sweep system still, such as when applying the infamous Capcom-styled 360 and 720 commands; spin the joystick one or two circles respectively. No general directions are given here because it simply doesn't matter where you start or where you end, as long as you pull one full circle the move will come out. Note: This isn't entirely true either but it works best for beginners so more on that some other time when someone asks about the standing (without jumping) 360 or standing 720. Any questions, let me know.
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Post by reaperman on Nov 9, 2006 21:56:07 GMT -5
that first one's one incredible bookmark! I was wading through massive FAQs on Gamefaqs.com but they have so much information that I really will never care about (like plot).
I've noticed that SNK movesheets tend to list individual arrows for in their instructions instead of single sweeping movements--it's about the only part that rubs me wrong about SNK--quite a minor detail.
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HexElf
Neo Newbie
Fighting game god
Posts: 91
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Post by HexElf on Nov 9, 2006 14:50:35 GMT -5
I do have a slight confession, I'm pretty lame at fighting games. I've only recently gone above the level of quarter-circle forward, studying up a couple characters on my kof '99 move sheet. I'm in need of a general fighter bootcamp, especially with last blade on the way, and my skills at masher level. You should look up all the moves of your favorite characters and practice them until you memorized them. After that you should look into when you want to use those moves and finally start practicing executing them flawlessly; even in the heat of battle. Get complete movelists here... sindoni.altervista.org/neoencyclopedia/moves.html... and an in depth FAQ by the main man himself... db.gamefaqs.com/coinop/arcade/file/king_of_fighters_99_d.txtLet me know if there are any characters in particular you're playing as and I could probably give you a few combos to work with.
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circa2113
Neo Newbie
One Among The Fence
Posts: 70
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Post by circa2113 on Nov 6, 2006 17:41:56 GMT -5
That GBA mod is pretty sweet. Definitely keep us updated on your other projects. 
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Post by reaperman on Nov 6, 2006 17:08:58 GMT -5
two more must-haves are now in my collection. blazing star and street slam. street slam has quite a bit of history with me as being the most fun I've ever had with neogeoCD (short load times, great multiplayer). but blazing star hasn't really been all I thought it would be. it seems seems a bit flat, and frankly easy. maybe I've just finally played enough shooters that I'm getting better at them, but I've been considering raising difficulty. I've switched my ebay searching to looking for a second neo geo controller--why do they cost more than 2-3 decent mvs games? I've also noticed that neo geo controllers don't feel as good as I recall, being spoiled with arcade controls for years now. ---------------------------------------------------- I also have kind of a halfway update on the cMVS that I'm having built. good news is that there aren't nearly as many projects in line ahead of me anymore. (there still may be a gamecube project) but my case is in the design stages, and video converter is on order (the one he had sitting around was dead). Lighting system is well on the way. I really am curious about how the lighting will be on the final unit, I've requested lights be sound reactive, but pretty much left it open after that. the system is based on the mv1b board, which is a rather compact horizontal-loading mvs, that lends itself easily to normal or 'toaster' orientation, so I have no idea what this thing will look like. it should be at www.benheck.com in the next few weeks.
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Post by Candycab on Nov 2, 2006 21:25:41 GMT -5
Welcome dude  Pretty cool hack there on the GBA too.
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