Yeton
Neo Member

Huh?
Posts: 236
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Post by Yeton on Apr 1, 2004 19:48:23 GMT -5
Tsimnami9999 mentioned this excellent idea in the KOF2003 thread, but nobody really got involved, so I thought I would post my top ten KOFs to get the ball rolling:- 1. 98 2. 00 (excluding strikers!) 3. 01 4. 02 5. 96 6. 99 7. 97 8. 03 9. 95 10. 94 I have decided that 03 would be one of my top 2 KOFs if the controls weren't so iffy. Annoying precision is required to get a super or special off instantaneously when you're getting off the floor, which usually results in you eating a combo of your own! Why do I put 99 and 97 so low? With 98, 97 seems pretty pointless. I might be wrong in that remark, perhaps I should spare it a little more time? And 99, well, I dunno, there's something I dislike about it, can't put my finger on what. And Blue Mary's rush super doesn't combo in this version!!!  2000 gets the no.2 position, simply because I think it is excellent without the strikers getting in the way. With them, the game feels a little bit well, wonky ...  2001 I like, as it adds something unique to the other KOFs, and I also rather enjoy 96, as it added running, rolling and multiple level jumps, but still kept the manual charging, which makes life interesting. So, what are your top 10s, and why?!?!?!?!
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