Post by Kazuya_UK on Dec 26, 2003 17:45:22 GMT -5
Well, I got SvC for the PS2 today, here's my intitial impressions after about 1 hour of vs play and half an hour of single player:
-The select screen looks nicer, it's in a little bit of a higher res and just looks cleaner than the MVS version.
-The initial character roster is exactly the same as the MVS version, despite those pics we saw. I assume you have to put in a code to access the bosses, or perhaps complete the game, but I'm not sure yet.
-Projectiles look excellent in the PS2 version as they have been spiced up a little and given transparency which really adds a lot to the look of the game in my opinion.
-The only extras I have seen so far are the gallery mode and survival play. I'm not sure exactly what appears in gallery, but it is either going to be artwork or just the endings for each character I would guess. The title screen is basically a high res version of what the game looks like in console mode on the Neo, except it is far less plain as there is a greyed out version of the Ryu/Kyo pic in the background which is quite nice.
-Conditions for getting to Red Arremer and Athena seem to be exactly the same, I have managed to get to Athena even after losing a full fight and continuing, provided you dont win a fight when you have lost one round. I haven't beaten Athena yet as both times I got there she seemed even cheaper than normal, but that may just have been my imagination
-Charge moves: A few people have said that the charge moves (eg Guiles flash kick) seem easier to do, although they seemed the same to me when I picked Guile in vs play. Its weird because I can pull out Bisons Psycho crucher and other moves just fine, but Guiles flash kick always gives me problems when I am in the heat of battle. I'll post more later when I know for sure if it is different.
-You can look at a command list during the pause menu, pretty standard stuff but it is very helpful! Also, practice mode is MUCH better as there are a few more options available and also a stage select! You can even play on the heaven/hell stages which is nice... although I dont think there is a stage select in vs mode
-Hit detection is maybe, repeat *MAYBE* a little better. There is still the annoyance of close range projectiles going straight through your opponent, but other than that me and my friend both thought it felt a little tighter than the Neo version. I might be wrong but maybe some other higher skilled players might be able to say for sure?
-EXCELLENT loading times, just like KOF 2000/2001. Once the game has got to the title screen there is barely anything at all!
-Overall this is a great port and well worth buying. I just hope that they do bring this over to the west though as there is no English language option in the Japanese version. All the menus are in English but obviously the story stuff isn't. Anyways, if you really can't wait then I would highly recommend the PS2 version as it is one port that is perhaps slightly better than the original!
I'll most more later on and if anyone has any questions let me know. For now I'll just give this game two thumbs up!

Kaz
-The select screen looks nicer, it's in a little bit of a higher res and just looks cleaner than the MVS version.
-The initial character roster is exactly the same as the MVS version, despite those pics we saw. I assume you have to put in a code to access the bosses, or perhaps complete the game, but I'm not sure yet.
-Projectiles look excellent in the PS2 version as they have been spiced up a little and given transparency which really adds a lot to the look of the game in my opinion.
-The only extras I have seen so far are the gallery mode and survival play. I'm not sure exactly what appears in gallery, but it is either going to be artwork or just the endings for each character I would guess. The title screen is basically a high res version of what the game looks like in console mode on the Neo, except it is far less plain as there is a greyed out version of the Ryu/Kyo pic in the background which is quite nice.
-Conditions for getting to Red Arremer and Athena seem to be exactly the same, I have managed to get to Athena even after losing a full fight and continuing, provided you dont win a fight when you have lost one round. I haven't beaten Athena yet as both times I got there she seemed even cheaper than normal, but that may just have been my imagination
-Charge moves: A few people have said that the charge moves (eg Guiles flash kick) seem easier to do, although they seemed the same to me when I picked Guile in vs play. Its weird because I can pull out Bisons Psycho crucher and other moves just fine, but Guiles flash kick always gives me problems when I am in the heat of battle. I'll post more later when I know for sure if it is different.
-You can look at a command list during the pause menu, pretty standard stuff but it is very helpful! Also, practice mode is MUCH better as there are a few more options available and also a stage select! You can even play on the heaven/hell stages which is nice... although I dont think there is a stage select in vs mode
-Hit detection is maybe, repeat *MAYBE* a little better. There is still the annoyance of close range projectiles going straight through your opponent, but other than that me and my friend both thought it felt a little tighter than the Neo version. I might be wrong but maybe some other higher skilled players might be able to say for sure?
-EXCELLENT loading times, just like KOF 2000/2001. Once the game has got to the title screen there is barely anything at all!
-Overall this is a great port and well worth buying. I just hope that they do bring this over to the west though as there is no English language option in the Japanese version. All the menus are in English but obviously the story stuff isn't. Anyways, if you really can't wait then I would highly recommend the PS2 version as it is one port that is perhaps slightly better than the original!
I'll most more later on and if anyone has any questions let me know. For now I'll just give this game two thumbs up!
Kaz


