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Post by Candycab on Nov 17, 2003 4:56:21 GMT -5
I think the PS2 has really found its niche where it excels with Cell Shading , unfortunitly it has alot of hurdles to jump to keep a steady frame rate in most games. Considering how intensive Cell Shading really is to produce the PS2 does an exceptionable job with it, at least visually anyway. Not bad for relativly crappy thrown together hardware. The PS2 really does show what a Risc proc is capable of though. There is a reason why Risc chips are used bye SGI in almost all of their work stations ,the graphical rendering capabilities of them can be phenominal [espicially when there are more than one of them working together]compared to a X86 based CPU You guys may scoff at this , but the 3DO is a perfect example of what a very simple relativly low powerd group of Risc chips can do, I guarantee you if the 3DO came along about 5 years ago it would have performance much like the PS2 has now,since the chips have gotten extremely powerfull for what they are. My SGI Personal Iris 4D/35G Super Turbo machine was one of the primary models used to do about 70% of the first Jurassic Park's Dinosaurs and its all Risc based.
Ok enough rambling for now ;D
That game looks incredable grapjically ,wonder how its going to play ?
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